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Showing posts from September, 2025

Lab 1 - Part 1 - Question 4

 a) Three design mistakes: Poor Or Confusing Navigation:  If users can’t find what they want quickly, they leave. Menus that are unclear, too many items, or hidden functionality hurt usability. Non-responsive / mobile-unfriendly design:  Many people use mobile devices; a site that doesn’t adapt looks broken, is hard to use, and is penalised in search rankings. Weak or unclear Calls To Action (CTAs):  Even if visitors arrive and stay, if you don’t tell them what to do next (or make it obvious), you lose conversion opportunities. b) Articles that corroborate these three design mistakes Poor Or Confusing Navigation:   https://www.hotjar.com/web-design/mistakes/ Non-responsive / mobile-unfriendly design:   https://beingboss.club/articles/website-design-mistakes-creatives-should-avoid Weak or unclear Calls To Action (CTAs):   https://www.proceedinnovative.com/blog/web-design-mistakes-to-avoid-2025/ Although I have provided 3 different websites to show desig...

Lab 1 - Part 1 - Question 3

  a) Output from ChatGPT:  please list the main disadvantages of using wireframes and prototypes Here’s a clear breakdown of the  main disadvantages of using wireframes and prototypes Disadvantages of Wireframes Lack of Realism – Wireframes are low-fidelity and may not show how the final product will truly look or feel, leading to misaligned expectations. Limited Interactivity – They don’t usually capture dynamic behaviours, animations, or complex interactions. Over- or Under-Interpretation – Stakeholders might mistake them for final designs (too polished) or dismiss them as too rough (not polished enough). Extra Effort Upfront – Creating detailed wireframes takes time and can feel like duplication of work if the team jumps straight into high-fidelity design. May Miss Technical Constraints – Wireframes often focus on layout/structure, not on backend feasibility or performance. Disadvantages of Prototypes Time-Consuming to Build – High-fidelity or interact...